It is not immediately apparent perhaps why I would 3D model spaceships for instance when I am going to draw them anyway. I am not using the 3D models as artwork, but as guides for the artwork. I want to get the ships and other structures right every time from every angle. Then once I model them and print out how they look from the desired angle, I draw them in the comic based on that.
This is an image of the 3D model of the orbital cannon in TinkerCad:
I use TinkerCad because it is very easy and quick to use, and also it is free. And here is what I drew and how I manipulated it in Photoshop:
You are also not seeing it at the scale I created it at. The images on the web are 1000 x 771 pixels usually. The original artwork was done on 8.5 x 11 inches card stock, and scanned at 300 dpi. I prefer bristol board, but I have a ton of card stock that I am not otherwise using, and it is basically as good.
Getting back to the 3D modeling, in short I 3D model to make sure I get the perspective and all the little details right every time I draw a given spaceship or structure. I also add shading or other effects in Photoshop to the scanned artwork and darken the lines. So the comic is done by hand, but it is also done by computer in many respects.
I am in the middle of modeling a whole fleet and once I am done with that I can start cranking out the next pages in Episode 1.
Addendum:
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Well now I have actually used 3D modeled artwork directly in the comic, in a page I have not released yet. I had the choice between using a very cool looking image from a 3D model or trying to do it from hand, and I used the 3D model. I tried to keep the B&W sketch-like look as much as possible though.
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